![]() ![]() Now you should be able to compile your mp4/fig file using ffmpeg like this: ffmpeg -i 1.mp4 -vcodec libvpx -acodec libvorbis "1.webm". with-fdk-aac -with-ffplay -with-freetype -with-frei0r -with-libass -with-libvo-aacenc -with-libvorbis -with-libvpx -with-opencore-amr -with-openjpeg -with-opus -with-rtmpdump -with-speex -with-theora -with-tools So why not get rid of the middleman?įirst make sure that your FFmpeg is compiled with support for libvpx and libvorbis or if you are compiling from source, use this flags: But chances are high that almost all of this software use a wrapper around FFmpeg to accomplish this anyways. You can probably use GUI based converters to convert your format of choice to WebM. However, there are javascript solutions to play WebM on those browsers without support.Īs a gif fanatic, I am glad that more people are starting to use WebM more often. Other than IE and Safari, WebM has support for all major browsers. The benefits of WebM over gif is unquestionable. But WebM also tends to be much lower in file size. WebM is actually a video format, unlike gif, so it would make sense to just convert to mp4 format instead. One solution, though probably not the original intention, was to use WebM format. Even with large bandwidth gif file tends to load slower. But the problem with gif is they are slow to load files and are usually much larger than a file of the same video with a lower quality and slow loading. For the longest time (still is to a smaller extent), gif ruled the interweb of video-based memes. ![]()
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